Tips
Tips about the package and localization
Editor Menu
You can quickly access localization tools through the Unity menu bar. Navigate to Tools -> Evo Localization to access:
- Open Localization Settings: Opens the Localization Settings asset.
- Open Table Window: Opens the Table Window for editing content.

Docs Shortcut
You can click the Help icon to open the documentation page for that specific component.

Recommendations
- Use Meaningful Keys: Use descriptive keys like
menu_start_buttoninstead of generic names likekey1. This makes content easier to find and manage. - Organize Tables: Group related content (UI, Gameplay, Dialogue) into separate tables to keep lists manageable and organized.
- Enable Fallback: Keep Use Fallback enabled on Localized Objects to prevent missing content from breaking the UI.
TMP Font Fallbacks
Some languages, such as Japanese and Korean, use special character sets that are not available in most fonts. When TextMeshPro tries to render characters that are missing in the font asset, it will display a blank square instead.
To fix this easily, you can add TMP Fallback Font Assets.
Select a TMP font asset
Locate the Fallback Font Assets sections
Add necessary fonts such as NotoSansJP, NotoSansKR, etc.
Alternatively, you can add global fallback fonts by searching for 'TMP Settings' in the Project window.
If you want to learn more, you can watch this YouTube tutorial that explains everything: